Press the indicated control to open the Equipment screen, then click a weapon or armor slot to equip an item.
All details and relationships
Press the indicated control to open the Equipment screen, then click a weapon or armor slot to equip an item.
Higher-rarity equipment comes with more and stronger affixes.
Press the indicated control to open the function menu, then use the indicated controls to switch to the Equipment screen and select equipment for weapon or armor slots.
Higher-rarity equipment comes with more and stronger affixes.
After returning, all Core Fragments and expedition progress gained during this expedition are reset.
They must be accumulated again during the next expedition.
If you die during an expedition, the medical team will send you back to base, but a small portion of the materials obtained during that expedition may be lost.
Soldiers, captives, blueprints, and supplies brought into the expedition beforehand will not be lost.
Newly recruited soldiers obtained during expeditions, and prisoners who have been reformed in prison, remain in a "Pending Enlistment" state.
Go to Victory Square to complete their enlistment registration and make them official members of the base.
Press the indicated control to open the Soldier Management panel.
Click the icons at the top to filter soldiers by their current status.
Click a soldier portrait to open the management dropdown,
then choose [Assign Work] to designate their workplace.
The Food Hall is the core building that keeps soldiers fed.
Press the indicated control to put ingredients or food into the Food Storage. Hungry soldiers will go to the Food Hall and eat on their own.
The more food you keep stocked, the more secure your soldiers' fullness will be.
The Prison is the iron-fisted tool that maintains order in the base.
Imprison protesters, defectors, strikers, dissidents, and prisoners, then reform them inside the Prison. Imprison regular soldiers as well, and make them wait for the leader's judgment.
Click a prisoner's portrait in the Prison interface to begin interrogation.
Electric shock is the most direct way to break resistance.
But every shock adds to the risk of death, so use it with restraint.
Persistent ideological indoctrination can grind down resistance and complete a prisoner's reform.
Once converted, dissidents and prisoners will be re-enlisted and become usable manpower for the base.
After putting Capture Rounds into your inventory, press the indicated control in combat to capture enemies; hold the indicated control to switch Capture Round types.
The lower the target's health and the higher the quality of the Capture Rounds, the higher the chance of success.
Captured prisoners are stored aboard your ship along with other supplies.
When you return from an expedition, captives are automatically transferred to any available prison in the base.
If there is no available prison, they are temporarily stored in your inventory.
At night, press the indicated control in the Command Center to sleep,
skipping the remaining time of the night and advancing to the next day.
Build Barracks to provide shelter for soldiers at night.
Ensure every soldier has a bed. Soldiers without a bed will become Cold after spending the night in the base, and their Morale will decrease daily.
Vehicles and turrets are fitted with heavy armor, greatly reducing the damage they take from ordinary weapons.
Aim for the glowing weak points to deal higher damage.
Explosive damage penetrates heavy armor more easily and is an effective choice against vehicles and turrets.
You can find powerful anti-heavy-armor weapons at supply points on the battlefield.
Sickness is caused by the Cold or Hungry states. Remaining sick for 7 consecutive days will result in death.
Build a Treatment Clinic to treat sick soldiers. Some foods can also cure sickness.
Soldiers become Injured when downed in combat or after brawling inside the base.
A second injury escalates the condition to Severely Injured. Prolonged Severely Injured states may result in disability.
Injured soldiers suffer reduced combat power and work efficiency, with greater penalties when Severely Injured or disabled.
If a Severely Injured soldier is downed again on the battlefield, they may die outright.
To avoid losing combat strength, send soldiers to the Treatment Clinic before their injuries become too severe.
Prolonged Severely Injured states may lead to disability.
A disabled soldier's attributes drop drastically, and their morale decreases each day.
Disability does not recover naturally; only special medical methods can return a soldier to the front line.
- Type
- Tutorial
- Scaling
- Values vary by level