A system for turning weakened enemies into captives and potential citizens.
- Availability
- Current demo
- Evidence
- Demo 0.194.0 update record and shipped runtime inventory
CombatColony
Core colony, expedition, combat, capture, and production systems.
A system for turning weakened enemies into captives and potential citizens.
Targetable enemy parts that reward accurate attacks.
A crafting mode that produces a specified quantity.
A crafting mode that maintains an item above a chosen quantity.
A crafting mode that produces continuously while materials are available.
A queue for buildings and technologies.
Automatic distribution of soldiers to colony work.
The maximum number of Cores active in an expedition build.
An escalating measure of expedition threat.
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