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Mechanics

Mechanics

Rules explained by the shipped tutorials and interface.

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Aged

Mechanics

When soldiers near the end of their lifespan, they gain the "Aged" status.

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When soldiers near the end of their lifespan, they gain the "Aged" status. Aged soldiers move more slowly and may die of old age. Upgrade their tier, or gift them special food or items, to extend their life expectancy and remove the Aged status.

Type
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Apostate

Mechanics

When Loyalty falls below 30, soldiers begin to question the State; if their Loyalty remains below 10 for 5 days, they become Apostates.

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When Loyalty falls below 30, soldiers begin to question the State; if their Loyalty remains below 10 for 5 days, they become Apostates. Apostates are immune to all authoritative actions and continue to influence nearby soldiers each day. Imprisoning Apostates and subjecting them to indoctrination can reshape their beliefs.

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When the Leader starts a job, the base will automatically assign the most suitable available soldiers to the task, ensuring it gets done as quickly as possible.

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When the Leader starts a job, the base will automatically assign the most suitable available soldiers to the task, ensuring it gets done as quickly as possible. Soldiers from other inactive buildings may be reassigned automatically. In a soldier's detail panel, click any work attribute to choose whether that soldier can be auto-assigned to that type of job. Assign soldiers to roles that best match their work attributes. Click a worker's portrait in a building to open a small menu, where you can lock their assignment to that building.

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Build the Vehicle Works to research, manufacture, and enhance your own vehicles.

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Build the Vehicle Works to research, manufacture, and enhance your own vehicles. On suitable battlefields, a powerful vehicle can become a decisive weapon. On the battlefield, approach a vehicle and press the indicated control to drive it. While being driven by the Leader, damage taken reduces the vehicle's durability. Vehicles are not affected by damage at any other time. When durability reaches 0, the vehicle can no longer be used during the current expedition. Vehicles are automatically repaired upon returning to base.

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Tutorial
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Breakdown

Mechanics

When Fear reaches or exceeds 95 and Morale is too low, the soldier may enter the Near Breakdown state.

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When Fear reaches or exceeds 95 and Morale is too low, the soldier may enter the Near Breakdown state. While Near Breakdown, reducing their Fear through Care or Time off can prevent the breakdown. A breakdown has a major impact on other soldiers. Their lover and friends will suffer a severe psychological shock.

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Tutorial

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On the building details page, press the indicated controls to switch to the upgrade screen.

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On the building details page, press the indicated controls to switch to the upgrade screen. Confirm the required materials, then hold the indicated control to raise the building's level. Upgrading a building unlocks additional functions.

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Tutorial
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Capture

Mechanics

After putting Capture Rounds into your inventory, press the indicated control in combat to capture enemies; hold the indicated control to switch Capture Round types.

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After putting Capture Rounds into your inventory, press the indicated control in combat to capture enemies; hold the indicated control to switch Capture Round types. The lower the target's health and the higher the quality of the Capture Rounds, the higher the chance of success. Captured prisoners are stored aboard your ship along with other supplies. When you return from an expedition, captives are automatically transferred to any available prison in the base. If there is no available prison, they are temporarily stored in your inventory.

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Care

Mechanics

When interacting with a soldier, choose "Care" to learn about their living situation.

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When interacting with a soldier, choose "Care" to learn about their living situation. The soldier's Morale and Loyalty increase immediately, and the chances of protest or defection are reduced for 2 days. This interaction consumes no resources and can be used once per day per soldier.

Type
Tutorial

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Cold

Mechanics

Soldiers without housing will become Cold after spending a night in the base, and their Morale will decrease each day.

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Soldiers without housing will become Cold after spending a night in the base, and their Morale will decrease each day. Prolonged cold can trigger illness and increase the chance of death. Build barracks and make sure every soldier has a bed to protect them from the cold.

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Tutorial

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Construction

Mechanics

In the base, press the indicated control to enter Construction Mode.

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In the base, press the indicated control to enter Construction Mode. Press the indicated controls to switch building categories and the indicated controls to browse buildings within the selected category, then choose the building you want and where to place it. After a construction order is issued, nearby soldiers will come over to build it. You can also build it yourself.

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Tutorial
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Core Fragment

Mechanics

Approach the Core Fragment Storage Pod and press the indicated control to open the selection screen.

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Approach the Core Fragment Storage Pod and press the indicated control to open the selection screen. Core Fragments can be obtained through combat and other means, and can greatly increase your combat power. Obtaining duplicate cores lets you enhance them. There is a limit to how many cores you can carry into each expedition, and duplicate cores also count toward that total. During space exploration, you may obtain core redraws and ban attempts. Press the indicated control to skip core selection.

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Tutorial
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Approach a production building and press the indicated control to open the crafting screen.

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Approach a production building and press the indicated control to open the crafting screen. Click a blueprint to view details, confirm the required materials, then press the indicated control to begin production. Soldiers with higher production speed are better suited for work in production buildings. During production, press the indicated control to cancel. When production is complete, approach the building and press the indicated control to collect the finished item.

Type
Tutorial
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Critical Hit

Mechanics

Equipment affixes determine the chance and damage multiplier of Critical Hits.

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Equipment affixes determine the chance and damage multiplier of Critical Hits. Critical Hits display larger damage numbers with an exclamation mark. Headshots and Critical Hits can trigger at the same time, greatly increasing damage.

Type
Tutorial

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Defection

Mechanics

When Loyalty falls below 11, a soldier may intend to defect, triggering a 24-hour countdown.

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When Loyalty falls below 11, a soldier may intend to defect, triggering a 24-hour countdown. During this period, Loyalty keeps falling each day. If the soldier is not imprisoned before the countdown ends, they will defect and leave the base permanently. Note that soldiers may also intend to defect when Fear is too high and Morale is extremely low.

Type
Tutorial

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Discipline

Mechanics

When interacting with a soldier, choose "Discipline" to use the leader's authority to pressure them into obedience.

All details and relationships

When interacting with a soldier, choose "Discipline" to use the leader's authority to pressure them into obedience. The soldier's Fear rises immediately, while Morale and Loyalty fall. Use this carefully - overuse may have negative effects on nearby soldiers.

Type
Tutorial

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The Deep Drill Tower and Wood Harvest Plant are the lifelines of the base's resource production.

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The Deep Drill Tower and Wood Harvest Plant are the lifelines of the base's resource production. Press the indicated control to choose the target resource type. The higher the building level, the better the quality of the resources you can obtain. Once soldiers are assigned, production begins immediately. Press the indicated control to collect the produced resources.

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Tutorial
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Elite and boss enemies are harder to deal with than regular enemies.

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Elite and boss enemies are harder to deal with than regular enemies. They are usually larger in size and have stronger resistance to crowd-control effects such as stun and knockback. They have greater overall combat strength, and may also possess different types of abilities, such as barrages, lasers, and force fields.

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The farther you travel through the sector and the more areas you explore, the more dangerous the enemies will become.

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The farther you travel through the sector and the more areas you explore, the more dangerous the enemies will become. Enemy strength and combat difficulty increase with the Enemy Strength Level. If the current Enemy Strength Level is too high, continuing the expedition is risky. Consider returning to base and building up your forces first.

Type
Tutorial

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Exhausted

Mechanics

When stamina falls below 30, a soldier's morale is affected and intervention is needed as soon as possible.

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When stamina falls below 30, a soldier's morale is affected and intervention is needed as soon as possible. Once stamina is depleted, the soldier enters Exhausted, morale decreases, and Fear rises. Reducing work hours helps prevent Exhausted, and granting leave allows Exhausted soldiers to rest.

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Launch attacks on enemy strongholds across the sector.

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Launch attacks on enemy strongholds across the sector. Each victory increases Expedition Progress. When progress reaches 30% and 60%, combat difficulty rises sharply. At 100% progress, the highly challenging sector final battle becomes available.

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Tutorial

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Fear Level

Mechanics

The higher a soldier's Fear, the more obedient they are, and the less likely they are to strike or protest.

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The higher a soldier's Fear, the more obedient they are, and the less likely they are to strike or protest. When Fear is at or above 90 and Morale is too low, soldiers may defect. If the situation worsens further, they may break down. Fear naturally decays each day, so use control measures to keep it at an ideal level.

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Before departing on an expedition, adjust ships, vehicles, and soldiers on the expedition deployment screen.

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Before departing on an expedition, adjust ships, vehicles, and soldiers on the expedition deployment screen. The first slot must contain a ship, which will serve as the fleet flagship. Some ships can carry vehicles; vehicle slots become active when the ship is assigned as the flagship. Unlock higher-tier ships at the Space Shipyard to depart with greater combat power.

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Food Hall

Mechanics

The Food Hall is the core building that keeps soldiers fed.

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The Food Hall is the core building that keeps soldiers fed. Press the indicated control to put ingredients or food into the Food Storage. Hungry soldiers will go to the Food Hall and eat on their own. The more food you keep stocked, the more secure your soldiers' fullness will be.

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Frenzy

Mechanics

When Morale reaches 0, the soldier may enter a Frenzy state for 48 hours.

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When Morale reaches 0, the soldier may enter a Frenzy state for 48 hours. During Frenzy, the soldier stops all work and causes trouble everywhere. No method can calm them down. Whipping can temporarily stop their violent behavior, but it cannot remove the Frenzy state. When Frenzy ends, the soldier's morale is reset, but the damage caused during the episode cannot be undone.

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Fullness is the most important factor affecting morale.

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Fullness is the most important factor affecting morale. Well-fed soldiers maintain more stable morale. When Fullness falls below 20, the soldier enters a Hungry state and morale decreases. Soldiers with Fullness below 50% will go to the Food Hall to eat on their own, so make sure food is stocked in the Food Storage in advance. When Fullness drops to 0, the soldier enters a Starving state. Morale and Loyalty will drop, and the chance of illness increases. Different foods restore different amounts of Fullness. The better the food, the more filling it is. High-quality food can also grant additional attribute bonuses.

Type
Tutorial

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Gift

Mechanics

When interacting with a soldier, give them CredChips or a gift to show the leader's attention.

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When interacting with a soldier, give them CredChips or a gift to show the leader's attention. Gifting has the same effect as Care and has a 2-day cooldown. Different gifts may also produce additional effects.

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Move near Victory Square and press the indicated control to initiate a Glory Assembly.

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Move near Victory Square and press the indicated control to initiate a Glory Assembly. Participating soldiers immediately gain Morale and Loyalty. Soldiers in Protest, Strike, or Breakdown states will not participate in the Glory Assembly. When Fullness falls below 20, the soldier enters a Hungry state and morale decreases each day. When Fullness reaches 0, the soldier enters a Starving state and morale drops sharply. Prolonged hunger may lead to death, so feed soldiers in time. Build a Food Hall and place food in the Food Storage. Hungry soldiers will go there and eat on their own. When stamina falls below 30, a soldier's morale is affected and intervention is needed as soon as possible. Once stamina is depleted, the soldier enters Exhausted, morale decreases, and Fear rises. Reducing work hours helps prevent Exhausted, and granting leave allows Exhausted soldiers to rest. When Loyalty falls below 25 and Fear is not high, a soldier may start a protest. Protesting soldiers stop working and exert negative effects on other soldiers. If not dealt with in time, they may defect. Imprisoning them or raising their Loyalty can end the protest. When Loyalty falls below 11, a soldier may intend to defect, triggering a 24-hour countdown. During this period, Loyalty keeps falling each day. If the soldier is not imprisoned before the countdown ends, they will defect and leave the base permanently. Note that soldiers may also intend to defect when Fear is too high and Morale is extremely low. When Fear reaches or exceeds 95 and Morale is too low, the soldier may enter the Near Breakdown state. While Near Breakdown, reducing their Fear through Care or Time off can prevent the breakdown. A breakdown has a major impact on other soldiers. Their lover and friends will suffer a severe psychological shock. When Morale reaches 0, the soldier may enter a Frenzy state for 48 hours. During Frenzy, the soldier stops all work and causes trouble everywhere. No method can calm them down. Whipping can temporarily stop their violent behavior, but it cannot remove the Frenzy state. When Frenzy ends, the soldier's morale is reset, but the damage caused during the episode cannot be undone. When Loyalty falls below 30, soldiers begin to question the State; if their Loyalty remains below 10 for 5 days, they become Apostates. Apostates are immune to all authoritative actions and continue to influence nearby soldiers each day. Imprisoning Apostates and subjecting them to indoctrination can reshape their beliefs. When interacting with a soldier, choose "Care" to learn about their living situation. The soldier's Morale and Loyalty increase immediately, and the chances of protest or defection are reduced for 2 days. This interaction consumes no resources and can be used once per day per soldier. When interacting with a soldier, choose "Discipline" to use the leader's authority to pressure them into obedience. The soldier's Fear rises immediately, while Morale and Loyalty fall. Use this carefully - overuse may have negative effects on nearby soldiers. Approach a soldier and press the indicated control to whip them, immediately clearing strike, protest, and defection intent. Whipping instantly raises Fear and work efficiency, but lowers Morale and Loyalty. Repeated whipping may inflict permanent psychological trauma.

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Tutorial
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The Greenhouse and Animal Farm are key facilities for maintaining a stable food supply in the base.

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The Greenhouse and Animal Farm are key facilities for maintaining a stable food supply in the base. You have a chance to obtain seeds or Pem eggs while gathering resources. Put them into the building and assign soldiers to farm and breed them, then harvest ingredients when they mature. The State cannot rely on outsiders for food. Self-sufficiency is the only lasting solution.

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Headshot

Mechanics

Attacking an enemy's weak point triggers a headshot, dealing higher damage shown in red numbers.

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Attacking an enemy's weak point triggers a headshot, dealing higher damage shown in red numbers. All enemies have weak points. Look for the red glowing spot, usually around the head.

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Tutorial

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Health

Mechanics

Health can be restored using potions or by picking up Health Restoration Shards dropped by defeated enemies.

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Health can be restored using potions or by picking up Health Restoration Shards dropped by defeated enemies. If the Leader's Health is depleted, the battle fails and the expedition ends. If the Leader is downed and medics are available, they will perform field treatment; the number of revives per battle is limited.

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Vehicles and turrets are fitted with heavy armor, greatly reducing the damage they take from ordinary weapons.

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Vehicles and turrets are fitted with heavy armor, greatly reducing the damage they take from ordinary weapons. Aim for the glowing weak points to deal higher damage. Explosive damage penetrates heavy armor more easily and is an effective choice against vehicles and turrets. You can find powerful anti-heavy-armor weapons at supply points on the battlefield.

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Hunger

Mechanics

When Fullness falls below 20, the soldier enters a Hungry state and morale decreases each day.

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When Fullness falls below 20, the soldier enters a Hungry state and morale decreases each day. When Fullness reaches 0, the soldier enters a Starving state and morale drops sharply. Prolonged hunger may lead to death, so feed soldiers in time. Build a Food Hall and place food in the Food Storage. Hungry soldiers will go there and eat on their own.

Type
Tutorial

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Injured

Mechanics

Soldiers become Injured when downed in combat or after brawling inside the base.

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Soldiers become Injured when downed in combat or after brawling inside the base. A second injury escalates the condition to Severely Injured. Prolonged Severely Injured states may result in disability. Injured soldiers suffer reduced combat power and work efficiency, with greater penalties when Severely Injured or disabled. If a Severely Injured soldier is downed again on the battlefield, they may die outright. To avoid losing combat strength, send soldiers to the Treatment Clinic before their injuries become too severe. Prolonged Severely Injured states may lead to disability. A disabled soldier's attributes drop drastically, and their morale decreases each day. Disability does not recover naturally; only special medical methods can return a soldier to the front line.

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Tutorial

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Kitchen

Mechanics

The Kitchen processes raw ingredients into cooked food and is a key facility for improving meal quality.

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The Kitchen processes raw ingredients into cooked food and is a key facility for improving meal quality. Press the indicated control to choose a recipe, confirm the required materials, then start cooking. Food made in the Kitchen is automatically sent to the Food Hall.

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Tutorial
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Level Up

Mechanics

After an expedition ends, experience is awarded.

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After an expedition ends, experience is awarded. Accumulate experience to level up and gain Skill Points. Build the Tactical Bureau to unlock skills using Skill Points and enhance combat capabilities. Drag unlocked skills into the skill slots to equip them.

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Loyalty Level

Mechanics

Loyalty is the core stat that measures a soldier's obedience.

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Loyalty is the core stat that measures a soldier's obedience. It directly affects work output. The more loyal a soldier is to the State, the more value they create for the leader, with stronger productivity performance. Disloyal soldiers, on the other hand, undermine the operation of the entire base. Increasing Morale is an effective way to improve Loyalty. When Loyalty falls below 25, soldiers may stage a protest. When Loyalty falls below 15, soldiers may attempt to defect. If a soldier intends to defect and the defection countdown begins, imprison them as soon as possible; defectors leave the base permanently. If Loyalty stays high for a long time, soldiers gradually develop faith in the State. That faith progresses from [Neutral] to [Fanatical]. The higher the faith level, the faster Loyalty naturally grows, creating a positive cycle. If Loyalty remains low for too long, the base can instead fall into a negative cycle.

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When interacting with a soldier, select "Reproduction" and assign a partner.

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When interacting with a soldier, select "Reproduction" and assign a partner. Both will proceed to the Reproductive Allocation Facility to carry out the command, and pregnancy is guaranteed upon completion. If no Reproductive Allocation Facility is available in the base, the command cannot be executed.

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Melee Arming

Mechanics

In combat, press the indicated control to perform a melee attack.

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In combat, press the indicated control to perform a melee attack. Hold the indicated control to use your melee weapon's unique skill. Melee kills always drop ammo, plus extra Health Restoration Shards and a better shot at Potions and Grenades. After equipping a melee weapon, press the indicated control on the battlefield to attack with it. use the indicated controls to switch to the melee skill, then press the indicated control to activate it. Melee kills always drop ammo, plus extra Health Restoration Shards and a better shot at Potions and Grenades.

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Morale Level

Mechanics

Morale reflects a soldier's current mental state.

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Morale reflects a soldier's current mental state. Long-term living conditions, such as food and housing, determine its baseline level. Interactions and care can provide a temporary boost, but Morale will decline again once the effect wears off. Treating soldiers well and improving their living conditions is the most effective way to maintain Morale. When Morale is high enough, Loyalty rises slightly each day. When Morale falls below 25, the soldier may go on strike the next day. When Morale reaches 0, the soldier enters a Frenzy state.

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In combat, keep moving or die standing.

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In combat, keep moving or die standing. While moving, press the indicated control to dash forward and break into a run. You are briefly invulnerable at the moment of the dash. While running, press the indicated control to slide. Press the indicated control to jump. For long-distance movement inside the base, hold the indicated control to fly.

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Soldiers may engage in sexual activity, which may result in pregnancy.

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Soldiers may engage in sexual activity, which may result in pregnancy. The closer the relationship, the higher the chance of sexual activity. Pregnant soldiers will display a delivery countdown in their detail panel. When the countdown ends, the child is born.

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On Strike

Mechanics

Soldiers with very low Morale may refuse to work and enter a Strike state.

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Soldiers with very low Morale may refuse to work and enter a Strike state. Increasing Morale or Fear can restore them to work. Whipping striking soldiers will force them to stop striking.

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Prison

Mechanics

The Prison is the iron-fisted tool that maintains order in the base.

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The Prison is the iron-fisted tool that maintains order in the base. Imprison protesters, defectors, strikers, dissidents, and prisoners, then reform them inside the Prison. Imprison regular soldiers as well, and make them wait for the leader's judgment. Click a prisoner's portrait in the Prison interface to begin interrogation. Electric shock is the most direct way to break resistance. But every shock adds to the risk of death, so use it with restraint. Persistent ideological indoctrination can grind down resistance and complete a prisoner's reform. Once converted, dissidents and prisoners will be re-enlisted and become usable manpower for the base.

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Protest

Mechanics

When Loyalty falls below 25 and Fear is not high, a soldier may start a protest.

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When Loyalty falls below 25 and Fear is not high, a soldier may start a protest. Protesting soldiers stop working and exert negative effects on other soldiers. If not dealt with in time, they may defect. Imprisoning them or raising their Loyalty can end the protest.

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The Ore Refinery and Wood Processing Plant are hubs for material conversion.

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The Ore Refinery and Wood Processing Plant are hubs for material conversion. They can refine low-quality resources into higher-quality materials or convert them into other resource types. Press the indicated control to choose a conversion plan and assign soldiers to start operations.

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Tyris relics lie scattered across the universe, each offering only a single chance at decryption.

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Tyris relics lie scattered across the universe, each offering only a single chance at decryption. Only by activating the correct runes in sequence can the relic be unlocked. Clicking a rune will activate and highlight its row or column. Within the highlighted area, find and activate the next correct rune until the decryption is complete.

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After returning, all Core Fragments and expedition progress gained during this expedition are reset.

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After returning, all Core Fragments and expedition progress gained during this expedition are reset. They must be accumulated again during the next expedition. If you die during an expedition, the medical team will send you back to base, but a small portion of the materials obtained during that expedition may be lost. Soldiers, captives, blueprints, and supplies brought into the expedition beforehand will not be lost.

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Press the indicated control anywhere in space to teleport back to the frontier base.

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Press the indicated control anywhere in space to teleport back to the frontier base. Or locate the base in space and click it to set it as your destination for the return trip.

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Shield Value

Mechanics

When taking damage, Shield is consumed first; once depleted, Health is reduced.

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When taking damage, Shield is consumed first; once depleted, Health is reduced. If not attacked for a period of time, Shield will regenerate automatically.

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Sick

Mechanics

Sickness is caused by the Cold or Hungry states.

All details and relationships

Sickness is caused by the Cold or Hungry states. Remaining sick for 7 consecutive days will result in death. Build a Treatment Clinic to treat sick soldiers. Some foods can also cure sickness.

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At night, press the indicated control in the Command Center to sleep, skipping the remaining time of the night and advancing to the next day.

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At night, press the indicated control in the Command Center to sleep, skipping the remaining time of the night and advancing to the next day. Build Barracks to provide shelter for soldiers at night. Ensure every soldier has a bed. Soldiers without a bed will become Cold after spending the night in the base, and their Morale will decrease daily.

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Interact with the shuttle to enter the expedition deployment screen and assign soldiers to ships.

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Interact with the shuttle to enter the expedition deployment screen and assign soldiers to ships. Higher-tier soldiers occupy more soldier slots. Deploy the strongest soldiers to accompany the Leader on the expedition.

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Newly recruited soldiers obtained during expeditions, and prisoners who have been reformed in prison, remain in a "Pending Enlistment" state.

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Newly recruited soldiers obtained during expeditions, and prisoners who have been reformed in prison, remain in a "Pending Enlistment" state. Go to Victory Square to complete their enlistment registration and make them official members of the base.

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Approach a soldier and press the indicated control to interact, then choose the command you want to issue.

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Approach a soldier and press the indicated control to interact, then choose the command you want to issue. Press the indicated controls to turn pages and view more command options. After receiving Mine, Log, or Gather orders, soldiers will only harvest the resources. The materials they produce must be picked up by the Leader. You can also research and build a Resource Transport Station, then assign soldiers to transport the materials automatically.

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Press the indicated control to open the Soldier Management panel.

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Press the indicated control to open the Soldier Management panel. Click the icons at the top to filter soldiers by their current status. Click a soldier portrait to open the management dropdown, then choose [Assign Work] to designate their workplace.

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At the Soldier Training Center, expend useless soldiers or captives to raise the tier of a soldier deemed worthy of cultivation.

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At the Soldier Training Center, expend useless soldiers or captives to raise the tier of a soldier deemed worthy of cultivation. Select the soldier to be upgraded and place them in the left slot. Then click a Sacrifice Soldier slot. Soldiers and captives of the same race will be filtered automatically and become eligible for sacrifice. After selecting the soldier or captive to be sacrificed, hold the indicated control to carry out the tier upgrade. The sacrificed soldier or captive's Tier Points will be transferred to the target soldier. Once enough points are accumulated, the target soldier's tier and attributes will increase. Higher-tier soldiers occupy more soldier slots during expedition deployment. Upgrade the Soldier Training Center building to unlock higher soldier tiers.

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Press and hold the indicated control at the base, on any planet, or in a battle scene to enter the Tyris System.

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Press and hold the indicated control at the base, on any planet, or in a battle scene to enter the Tyris System. Press the indicated control at any point in the galaxy to quickly teleport back to the frontier base. Before setting out from the base to Tyris, setup your fleet configuration. Choose which spacecraft and soldiers will accompany you on your mission. Different ships and soldiers have varying performance. Click on the target location in space to move forward. You can also open the map the indicated control for quicker navigation. Interact with fleets and resource points in the galaxy to gather resources, trade, and battle.

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Left-click a destination in space and your fleet will automatically sail there.

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Left-click a destination in space and your fleet will automatically sail there. Use the indicated control to adjust camera height, the indicated controls to pan the camera, and the indicated control drag to rotate the view. Press the indicated control to quickly switch to the spacecraft view. The farther you explore into the universe, the more attention you attract. Stronger enemies will begin to appear as your exploration expands. You can view the current Enemy Strength Level at the top of the screen while traveling.

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Stamina

Mechanics

Work consumes stamina. When Stamina falls below 30, the soldier enters an Overworked state and Morale decreases.

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Work consumes stamina. When Stamina falls below 30, the soldier enters an Overworked state and Morale decreases. When Stamina is depleted, the soldier enters an Exhausted state. As leader, you should adjust working hours when needed - exhausted soldiers only waste resources. Reducing working hours restores stamina, and granting leave allows fatigued soldiers to rest.

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Tech Research

Mechanics

Approach a research building and press the indicated control to open the research screen.

All details and relationships

Approach a research building and press the indicated control to open the research screen. Use the indicated control to scroll up and down, and the indicated controls to move left and right to view the full tech tree. Click a research icon to view its details, then press the indicated control to start research. If an icon is red, the requirements have not been met. You may need a higher building level or a prerequisite technology. Research requires research capacity, which is provided by soldiers working in the building. Soldiers with higher research speed perform research more efficiently. Assign more soldiers or increase working hours to speed up research progress.

Type
Tutorial
Scaling
Values vary by level

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Children become adults after 18 days.

All details and relationships

Children become adults after 18 days. Building a Nursery accelerates their growth. Once they reach adulthood, new recruits will go to Victory Square and await enlistment.

Type
Tutorial

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Time off

Mechanics

After researching the "Paid Time Off" policy at the Victory Square, the "Time Off" option becomes available when interacting with soldiers.

All details and relationships

After researching the "Paid Time Off" policy at the Victory Square, the "Time Off" option becomes available when interacting with soldiers. Approve one day of paid leave for a soldier, allowing them to take a break from demanding work and recover. The soldier immediately gains a Morale boost.

Type
Tutorial

Referenced by

If wages are too low, soldiers' morale and loyalty will drop.

All details and relationships

If wages are too low, soldiers' morale and loyalty will drop. If the payout ratio falls below 25%, morale and loyalty will drop sharply. Paying slightly above the standard rate can modestly increase morale and loyalty. Click the wage icon at the top of the Soldier Management panel to adjust the wage payout ratio for all soldiers at once.

Type
Tutorial

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Use Skills

Mechanics

Use the indicated controls to activate skills.

All details and relationships

Use the indicated controls to activate skills. Some skills have cooldowns and cannot be used again until the cooldown ends. Some skills require supply pickups; defeated enemies have a chance to drop skill supplies. Press the indicated control to use skill 1; use the indicated controls to switch between skills 2/3/4 and melee, then press the indicated control to activate. Some skills have cooldowns and cannot be used again until the cooldown ends. Some skills require supply pickups; defeated enemies have a chance to drop skill supplies. When interacting with a soldier, give them CredChips or a gift to show the leader's attention. Gifting has the same effect as Care and has a 2-day cooldown. Different gifts may also produce additional effects. After researching the "Paid Time Off" policy at the Victory Square, the "Time Off" option becomes available when interacting with soldiers. Approve one day of paid leave for a soldier, allowing them to take a break from demanding work and recover. The soldier immediately gains a Morale boost. The Kitchen processes raw ingredients into cooked food and is a key facility for improving meal quality. Press the indicated control to choose a recipe, confirm the required materials, then start cooking. Food made in the Kitchen is automatically sent to the Food Hall. Attacking an enemy's weak point triggers a headshot, dealing higher damage shown in red numbers. All enemies have weak points. Look for the red glowing spot, usually around the head. Equipment affixes determine the chance and damage multiplier of Critical Hits. Critical Hits display larger damage numbers with an exclamation mark. Headshots and Critical Hits can trigger at the same time, greatly increasing damage. Soldiers with very low Morale may refuse to work and enter a Strike state. Increasing Morale or Fear can restore them to work. Whipping striking soldiers will force them to stop striking. When soldiers near the end of their lifespan, they gain the "Aged" status. Aged soldiers move more slowly and may die of old age. Upgrade their tier, or gift them special food or items, to extend their life expectancy and remove the Aged status.

Type
Tutorial
Scaling
Values vary by level

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Use Weapons

Mechanics

In combat, scroll the indicated control or press the indicated controls to switch firearms.

All details and relationships

In combat, scroll the indicated control or press the indicated controls to switch firearms. Each firearm has a different magazine size. Press the indicated control to reload. Defeated enemies have a chance to drop ammo supplies. During battles, use the indicated control to switch weapons. Each firearm has a different magazine size. Press the indicated control to reload. Defeated enemies have a chance to drop ammo supplies.

Type
Tutorial
Scaling
Values vary by level

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The Warehouse Center stores supplies and equipment that the leader does not need to carry personally.

All details and relationships

The Warehouse Center stores supplies and equipment that the leader does not need to carry personally. All production activities in the base will prioritize consuming resources from the Warehouse Center. After the Resource Transport Station is upgraded to Lv.2, soldiers working there will automatically transport scattered resources around the base to the Warehouse Center.

Type
Tutorial

Referenced by

Related

Press the indicated control to open the Equipment screen, then click a weapon or armor slot to equip an item.

All details and relationships

Press the indicated control to open the Equipment screen, then click a weapon or armor slot to equip an item. Higher-rarity equipment comes with more and stronger affixes. Press the indicated control to open the function menu, then use the indicated controls to switch to the Equipment screen and select equipment for weapon or armor slots. Higher-rarity equipment comes with more and stronger affixes. After returning, all Core Fragments and expedition progress gained during this expedition are reset. They must be accumulated again during the next expedition. If you die during an expedition, the medical team will send you back to base, but a small portion of the materials obtained during that expedition may be lost. Soldiers, captives, blueprints, and supplies brought into the expedition beforehand will not be lost. Newly recruited soldiers obtained during expeditions, and prisoners who have been reformed in prison, remain in a "Pending Enlistment" state. Go to Victory Square to complete their enlistment registration and make them official members of the base. Press the indicated control to open the Soldier Management panel. Click the icons at the top to filter soldiers by their current status. Click a soldier portrait to open the management dropdown, then choose [Assign Work] to designate their workplace. The Food Hall is the core building that keeps soldiers fed. Press the indicated control to put ingredients or food into the Food Storage. Hungry soldiers will go to the Food Hall and eat on their own. The more food you keep stocked, the more secure your soldiers' fullness will be. The Prison is the iron-fisted tool that maintains order in the base. Imprison protesters, defectors, strikers, dissidents, and prisoners, then reform them inside the Prison. Imprison regular soldiers as well, and make them wait for the leader's judgment. Click a prisoner's portrait in the Prison interface to begin interrogation. Electric shock is the most direct way to break resistance. But every shock adds to the risk of death, so use it with restraint. Persistent ideological indoctrination can grind down resistance and complete a prisoner's reform. Once converted, dissidents and prisoners will be re-enlisted and become usable manpower for the base. After putting Capture Rounds into your inventory, press the indicated control in combat to capture enemies; hold the indicated control to switch Capture Round types. The lower the target's health and the higher the quality of the Capture Rounds, the higher the chance of success. Captured prisoners are stored aboard your ship along with other supplies. When you return from an expedition, captives are automatically transferred to any available prison in the base. If there is no available prison, they are temporarily stored in your inventory. At night, press the indicated control in the Command Center to sleep, skipping the remaining time of the night and advancing to the next day. Build Barracks to provide shelter for soldiers at night. Ensure every soldier has a bed. Soldiers without a bed will become Cold after spending the night in the base, and their Morale will decrease daily. Vehicles and turrets are fitted with heavy armor, greatly reducing the damage they take from ordinary weapons. Aim for the glowing weak points to deal higher damage. Explosive damage penetrates heavy armor more easily and is an effective choice against vehicles and turrets. You can find powerful anti-heavy-armor weapons at supply points on the battlefield. Sickness is caused by the Cold or Hungry states. Remaining sick for 7 consecutive days will result in death. Build a Treatment Clinic to treat sick soldiers. Some foods can also cure sickness. Soldiers become Injured when downed in combat or after brawling inside the base. A second injury escalates the condition to Severely Injured. Prolonged Severely Injured states may result in disability. Injured soldiers suffer reduced combat power and work efficiency, with greater penalties when Severely Injured or disabled. If a Severely Injured soldier is downed again on the battlefield, they may die outright. To avoid losing combat strength, send soldiers to the Treatment Clinic before their injuries become too severe. Prolonged Severely Injured states may lead to disability. A disabled soldier's attributes drop drastically, and their morale decreases each day. Disability does not recover naturally; only special medical methods can return a soldier to the front line.

Type
Tutorial
Scaling
Values vary by level

Related

Whipping

Mechanics

Approach a soldier and press the indicated control to whip them, immediately clearing strike, protest, and defection intent.

All details and relationships

Approach a soldier and press the indicated control to whip them, immediately clearing strike, protest, and defection intent. Whipping instantly raises Fear and work efficiency, but lowers Morale and Loyalty. Repeated whipping may inflict permanent psychological trauma.

Type
Tutorial
Scaling
Values vary by level

Referenced by

Related

Work & Pickup

Mechanics

At a work site, press the indicated control to personally carry out research, resource gathering, and other tasks.

All details and relationships

At a work site, press the indicated control to personally carry out research, resource gathering, and other tasks. Dropped items are picked up automatically when you approach them.

Type
Tutorial
Scaling
Values vary by level

Similar

Resources

Each soldier has different work attributes that determine their efficiency in various roles.

All details and relationships

Each soldier has different work attributes that determine their efficiency in various roles. These attributes can be viewed in the soldier details or work assignment interface. Assigning the right soldiers to the right roles can greatly increase overall productivity. The higher a soldier's Loyalty, the greater their work efficiency. Other states may also affect work speed: for example, Overworked soldiers perform less efficiently.

Type
Tutorial

Referenced by

Search the wiki

Try “Thunderbolt Arrow”, “Resource Transport Station”, “Weak Points”, or “Venom-Tongued”.