PAPax AutocraticaPlayer Wiki
Weapons

Weapons

Ranged and close-combat weapons available to the Leader. This catalogue also includes cores, abilities, enemy affixes.

All sections
59 shown

Thrown daggers automatically lock onto and track targets, repeatedly piercing them back and forth.

All details and relationships

Thrown daggers automatically lock onto and track targets, repeatedly piercing them back and forth. Daggers remain in flight for a level-dependent duration.

Type
Weapon
Scaling
Values vary by level

Similar

The Defensive Shotgun fires a wall of blast orbs.

All details and relationships

The Defensive Shotgun fires a wall of blast orbs. The orbs explode immediately on contact with enemies, and continue rolling forward after landing.

Type
Weapon

Referenced by

Similar

The Destructive Blaster's alt fire pulse bomb continuously sprays smaller pulse projectiles in a forward cone while traveling, dealing sustained damage along its path.

All details and relationships
Type
Weapon

Similar

Gratov Quantum Longbow fully drawn shots can pierce through a level-dependent number of enemies.

All details and relationships

Gratov Quantum Longbow fully drawn shots can pierce through a level-dependent number of enemies. Each penetrated enemy increases damage by a level-dependent percentage.

Type
Weapon
Scaling
Values vary by level

Referenced by

Similar

NAT SMG

Weapons

When the magazine of the NAT SMG is emptied, shield value is converted into ammunition, allowing the weapon to continue firing.

All details and relationships
Type
Weapon

Related

Similar

Bullets fired by the Nebula Assault Rifle briefly suspend in midair.

All details and relationships

Bullets fired by the Nebula Assault Rifle briefly suspend in midair. When reloading, all suspended bullets are released at once, automatically homing in on enemies within a level-dependent distance. Bullet damage increases by a level-dependent percentage.

Type
Weapon
Scaling
Values vary by level

Referenced by

Similar

When the Leader issues a Focus Fire command, all allied soldiers refresh their skill cooldowns and gain a level-dependent movement-speed bonus and a level-dependent attack-speed bonus for a level-dependent duration.

All details and relationships

When the Leader issues a Focus Fire command, all allied soldiers refresh their skill cooldowns and gain a level-dependent movement-speed bonus and a level-dependent attack-speed bonus for a level-dependent duration. Cooldown: a level-dependent duration.

Type
Core Fragment
Scaling
Values vary by level

Similar

Increases the maximum number of common Core Fragments you can carry during expeditions above the base limit by a level-dependent amount.

All details and relationships
Type
Weapon Core
Scaling
Values vary by level

Related

Similar

Increases the maximum number of common Core Fragments you can carry during expeditions above the base limit by a level-dependent amount.

All details and relationships
Type
Weapon Core
Scaling
Values vary by level

Related

Similar

Increases the maximum number of common Core Fragments you can carry during expeditions above the base limit by a level-dependent amount.

All details and relationships
Type
Weapon Core
Scaling
Values vary by level

Related

Similar

An energy crystal seed converted from a depleted Core Fragment, containing a top-tier flow of cosmic energy.

All details and relationships

An energy crystal seed converted from a depleted Core Fragment, containing a top-tier flow of cosmic energy. Used to craft the very best ships, buildings, and vehicles.

Type
Weapon Core

Related

Similar

After a successful block with the Defensive Shotgun's shield, your next shot within a level-dependent duration deals damage at a level-dependent percentage.

All details and relationships

After a successful block with the Defensive Shotgun's shield, your next shot within a level-dependent duration deals damage at a level-dependent percentage. It also releases a shockwave with a radius of a level-dependent distance, launching enemies and dealing a level-dependent percentage weapon damage.

Type
Weapon Core
Scaling
Values vary by level

Related

Similar

Enemies hit by the Thermal Magstorm Cannon become magnetized for a level-dependent duration.

All details and relationships

Enemies hit by the Thermal Magstorm Cannon become magnetized for a level-dependent duration. Meanwhile, the weapon's alt fire consumes a level-dependent percentage less ammo and fires energy orbs that automatically home in on magnetized targets.

Type
Weapon Core
Scaling
Values vary by level

Similar

The explosion radius of Suppression Marks is increased by a level-dependent percentage, and their damage is increased by a level-dependent percentage.

All details and relationships
Type
Core Fragment
Scaling
Values vary by level

Similar

The Explosive PMG's primary fire releases a swarm of Pems that circle the struck target and attack it continuously, dealing damage over a level-dependent duration.

All details and relationships
Type
Weapon Core
Scaling
Values vary by level

Similar

Increases the chance that damage taken by the Leader will be redirected to a random soldier who has not been knocked down by a level-dependent percentage.

All details and relationships
Type
Core Fragment
Scaling
Values vary by level

Similar

If all soldiers accompanying the Leader are knocked down, each soldier knocked down during this battle grants the Leader a level-dependent movement-speed bonus, a level-dependent attack-speed bonus, and a...

All details and relationships

If all soldiers accompanying the Leader are knocked down, each soldier knocked down during this battle grants the Leader a level-dependent movement-speed bonus, a level-dependent attack-speed bonus, and a level-dependent percentage reload speed. Stacks up to a level-dependent number of times.

Type
Core Fragment
Scaling
Values vary by level

Similar

When hitting enemies within a level-dependent distance, there is a chance that varies by level to launch a level-dependent number of homing missiles, dealing damage based on base damage and weapon DPS.

All details and relationships
Type
Core
Scaling
Values vary by level

Similar

Laser beams fired by the Nebula Assault Rifle can pierce through enemies, hitting up to a level-dependent number of enemies.

All details and relationships

Laser beams fired by the Nebula Assault Rifle can pierce through enemies, hitting up to a level-dependent number of enemies. The first enemy takes a level-dependent percentage damage, while each additional enemy takes a level-dependent percentage damage.

Type
Weapon Core
Scaling
Values vary by level

Related

Similar

For a level-dependent duration after switching weapons, fire rate is increased by a level-dependent percentage and damage is increased by a level-dependent percentage.

All details and relationships
Type
Core
Scaling
Values vary by level

Similar

Increases retaliation radius by a level-dependent percentage.

All details and relationships

Increases retaliation radius by a level-dependent percentage. Damage taken while retaliating is reduced by a level-dependent percentage.

Type
Core Fragment
Scaling
Values vary by level

Similar

For a level-dependent duration after picking up a Health Restoration Shard, Health Restoration Shard healing is increased by a level-dependent percentage, player fire rate is increased by a level-dependent...

All details and relationships

For a level-dependent duration after picking up a Health Restoration Shard, Health Restoration Shard healing is increased by a level-dependent percentage, player fire rate is increased by a level-dependent percentage, and movement speed is increased by a level-dependent percentage.

Type
Core
Scaling
Values vary by level

More details

Effect
For a level-dependent duration after picking up a Health Restoration Shard, Health Restoration Shard healing is increased by a level-dependent percentage, player fire rate is increased by a level-dependent percentage, and movement speed is increased by a level-dependent percentage. Picking up additional Health Restoration Shards refreshes the duration and stacks the effect.

Related

Similar

Health Restoration Shard healing is increased by a level-dependent percentage, player fire rate is increased by a level-dependent percentage, and movement speed is increased by a level-dependent percentage.

All details and relationships
Type
Core
Scaling
Values vary by level

Related

Similar

When the shield breaks, deal damage based on base damage, weapon DPS, and maximum shield value to enemies within a 10m radius.

All details and relationships

When the shield breaks, deal damage based on base damage, weapon DPS, and maximum shield value to enemies within a 10m radius. If an enemy is killed by the rupture, shield regeneration begins immediately. Cooldown: a level-dependent duration.

Type
Core
Scaling
Values vary by level

Related

Similar

Melee weapon attack speed increased by a level-dependent percentage for a level-dependent duration.

All details and relationships
Type
Core Fragment
Scaling
Values vary by level

Similar

While charging the Gratov Quantum Longbow, the arrow accumulates electrical energy.

All details and relationships

While charging the Gratov Quantum Longbow, the arrow accumulates electrical energy. After being fired, it shocks nearby enemies, dealing a level-dependent percentage weapon damage and stunning them for a level-dependent duration.

Type
Weapon Core
Scaling
Values vary by level

Related

Similar

A highly active organic substance that preserves the evolutionary secrets of Tyris's most formidable lifeforms.

All details and relationships

A highly active organic substance that preserves the evolutionary secrets of Tyris's most formidable lifeforms. Used to craft the most powerful equipment, ships, buildings, and skills in the sector. Obtained by completing the Milestone battle or defeating the Sector Overlord in the Chijin Sector.

Type
Weapon Core

Similar

Increases the maximum number of Tyrant Core Fragments you can carry during expeditions above the base limit by a level-dependent amount.

All details and relationships
Type
Weapon Core
Scaling
Values vary by level

Related

Similar

Increases the maximum number of Tyrant Core Fragments you can carry during expeditions above the base limit by a level-dependent amount.

All details and relationships
Type
Weapon Core
Scaling
Values vary by level

Related

Similar

A symbol of supreme authority, engraved with the will and glory of Tyris's former rulers.

All details and relationships

A symbol of supreme authority, engraved with the will and glory of Tyris's former rulers. Used to craft the most powerful equipment, ships, buildings, and skills in the sector. Obtained by completing the Milestone battle or defeating the Sector Overlord in the Elysia Sector.

Type
Weapon Core

Similar

A core component containing immense energy, created as the ultimate achievement of a lost civilization.

All details and relationships

A core component containing immense energy, created as the ultimate achievement of a lost civilization. Used to craft the most powerful equipment, ships, buildings, and skills in the sector. Obtained by completing the Milestone battle or defeating the Sector Overlord in the Serina Sector.

Type
Weapon Core

Similar

A precious artifact recovered from the ancient battlefields of the star system, still radiating an awe-inspiring power.

All details and relationships

A precious artifact recovered from the ancient battlefields of the star system, still radiating an awe-inspiring power. Used to craft the most powerful equipment, ships, buildings, and skills in the sector. Obtained by completing the Milestone battle or defeating the Sector Overlord in the Auryto Sector.

Type
Weapon Core

Similar

Enemies that damage allied soldiers receive a Vengeance Mark for a level-dependent duration.

All details and relationships

Enemies that damage allied soldiers receive a Vengeance Mark for a level-dependent duration. When the Leader hits a marked enemy, the mark detonates, dealing damage based on base damage and weapon DPS as area damage and reducing movement speed by a level-dependent percentage. Cooldown: a level-dependent duration.

Type
Core Fragment
Scaling
Values vary by level

Similar

Dashing triggers a spatial collapse at the target location, dealing explosive damage based on base damage and weapon DPS within an 8m radius.

All details and relationships

Dashing triggers a spatial collapse at the target location, dealing explosive damage based on base damage and weapon DPS within an 8m radius. Cooldown: a level-dependent duration.

Type
Core
Scaling
Values vary by level

Similar

Fire rate is increased by a level-dependent percentage and damage is increased by a level-dependent percentage.

All details and relationships
Type
Core
Scaling
Values vary by level

Similar

Hover I

Abilities

Consumes a level-dependent amount of fuel per second while hovering after a jump

All details and relationships
Type
Leader ability
Scaling
Values vary by level

Similar

Hover II

Abilities

Consumes a level-dependent amount of fuel per second while hovering

All details and relationships
Type
Leader ability
Scaling
Values vary by level

Similar

Hover III

Abilities

Consumes a level-dependent amount of fuel per second while hovering

All details and relationships
Type
Leader ability
Scaling
Values vary by level

Similar

While in Command Mode on the battlefield, enemy weak points are automatically identified and marked, allowing for more efficient strikes.

All details and relationships
Type
Leader ability

Related

Similar

Search the wiki

Try “Thunderbolt Arrow”, “Resource Transport Station”, “Weak Points”, or “Venom-Tongued”.