PAPax AutocraticaPlayer Wiki
Units

Units

Soldier roles, battlefield troops, and controllable vehicles. This catalogue also includes soldier traits.

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Guard created by the Order using advanced technology.

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Guard created by the Order using advanced technology. Equipped with a Class E shotgun and a reactive exosuit.

Type
Unit

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Blessed by higher rites, their explosive orbs are imbued with violent and malevolent power.

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Blessed by higher rites, their explosive orbs are imbued with violent and malevolent power. Destruction in the blast is the primordial will of the universe.

Type
Unit

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Blessed by mysterious rites, they gather darkness into a tangible form of evil.

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Blessed by mysterious rites, they gather darkness into a tangible form of evil. The darkness of a distant star system descends upon the battlefield through their orbs.

Type
Unit

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They compress unstable energy into explosive orbs.

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They compress unstable energy into explosive orbs. Erasing life through detonation, they answer the eternal order of entropy.

Type
Unit

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Use
Sattleri Troop Weapon: Explosive Orb Ruinous Blast: Conjures and hurls explosive orbs.

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Weapon

They manipulate distorted space-time energy, creating black holes that consume everything.

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They manipulate distorted space-time energy, creating black holes that consume everything. The deep darkness seems to lead to an unknown world beyond.

Type
Unit

More details

Use
Sattleri Troop Weapon: Black Hole Orb Abyssal Pull: Conjures and hurls black hole orbs.

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Weapon

All Shieldmasters must pass the trust test with their shield.

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All Shieldmasters must pass the trust test with their shield. The test is so brutal and impressive that they never flinch behind their shields, able to withstand anything.

Type
Unit

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A powerful humanoid soldier equipped with a fully automatic rifle, providing stable frontal firepower and effective sustained suppression at medium to close range.

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A powerful humanoid soldier equipped with a fully automatic rifle, providing stable frontal firepower and effective sustained suppression at medium to close range.

Type
Unit

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Agitator

Soldier traits

When Loyalty is below a level-dependent threshold, this soldier spreads talk harmful to the State, causing all friends and coworkers in the same building to become "Stirred Up".

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When Loyalty is below a level-dependent threshold, this soldier spreads talk harmful to the State, causing all friends and coworkers in the same building to become "Stirred Up". When Loyalty reaches a level-dependent threshold, this soldier actively spreads praise of the State, causing all friends and coworkers to become "Inspired".

Type
Soldier trait
Scaling
Values vary by level

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Belligerent

Soldier traits

Chance to start arguments a level-dependent percentage; chance for arguments to escalate into fights a level-dependent percentage.

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Type
Soldier trait
Scaling
Values vary by level

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Big Eater

Soldier traits

Food consumption increases by a level-dependent percentage.

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Type
Soldier trait
Scaling
Values vary by level

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Black Cloud

Soldier traits

When Morale is below a level-dependent threshold, this soldier continuously radiates gloom, causing coworkers in the same building to become "Shrouded in Gloom".

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Type
Soldier trait
Scaling
Values vary by level

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Drowsy

Soldier traits

Each morning, a chance that varies by level to go back to sleep for a level-dependent number of hours and must be whipped awake.

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Type
Soldier trait
Scaling
Values vary by level

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Low Immunity

Soldier traits

Sickness chance increases by a level-dependent percentage.

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Type
Soldier trait
Scaling
Values vary by level

Related

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Morning Strike

Soldier traits

Each morning, a chance that varies by level to go on strike.

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Type
Soldier trait
Scaling
Values vary by level

Related

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Romance-Obsessed

Soldier traits

Chance to initiate romantic relationship requests a level-dependent percentage.

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Type
Soldier trait
Scaling
Values vary by level

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Venom-Tongued

Soldier traits

In conversations, insult and argument chance increases by a level-dependent percentage.

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In conversations, insult and argument chance increases by a level-dependent percentage. When Fear reaches a level-dependent threshold, the chance increase becomes a level-dependent percentage. When Fear reaches a level-dependent threshold, the soldier becomes too terrified to lash out, disabling this effect.

Type
Soldier trait
Scaling
Values vary by level

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Try “Thunderbolt Arrow”, “Resource Transport Station”, “Weak Points”, or “Venom-Tongued”.