Cluster Shotgunner
UnitsGuard created by the Order using advanced technology.
All details and relationships
Guard created by the Order using advanced technology. Equipped with a Class E shotgun and a reactive exosuit.
- Type
- Unit
Soldier roles, battlefield troops, and controllable vehicles. This catalogue also includes soldier traits.
Guard created by the Order using advanced technology.
Guard created by the Order using advanced technology. Equipped with a Class E shotgun and a reactive exosuit.
Tyris Empire auxiliary solider equipped with a revolver, a riot shield as well as field medicine capabilities giving them the ability to heal other soldiers.
Elite Warrior Goddess
They wield even more dangerous explosive orbs.
They wield even more dangerous explosive orbs. Accompanied by low prayers, the power of destruction blossoms again and again among enemy ranks.
They can conjure even more dangerous black hole orbs.
They can conjure even more dangerous black hole orbs. Accompanied by eerie whispers, the battlefield slowly sinks into darkness.
Blessed by higher rites, their explosive orbs are imbued with violent and malevolent power.
Blessed by higher rites, their explosive orbs are imbued with violent and malevolent power. Destruction in the blast is the primordial will of the universe.
Blessed by mysterious rites, they gather darkness into a tangible form of evil.
Blessed by mysterious rites, they gather darkness into a tangible form of evil. The darkness of a distant star system descends upon the battlefield through their orbs.
They compress unstable energy into explosive orbs.
They compress unstable energy into explosive orbs. Erasing life through detonation, they answer the eternal order of entropy.
They manipulate distorted space-time energy, creating black holes that consume everything.
They manipulate distorted space-time energy, creating black holes that consume everything. The deep darkness seems to lead to an unknown world beyond.
A ruthless Scourgeborn armed with automatic firearms, relying on suppressive fire and sheer aggression to overwhelm enemies at mid range.
All Shieldmasters must pass the trust test with their shield.
All Shieldmasters must pass the trust test with their shield. The test is so brutal and impressive that they never flinch behind their shields, able to withstand anything.
A powerful humanoid soldier equipped with a fully automatic rifle, providing stable frontal firepower and effective sustained suppression at medium to close range.
A powerful humanoid soldier equipped with a fully automatic rifle, providing stable frontal firepower and effective sustained suppression at medium to close range.
When Loyalty is below a level-dependent threshold, this soldier spreads talk harmful to the State, causing all friends and coworkers in the same building to become "Stirred Up".
When Loyalty is below a level-dependent threshold, this soldier spreads talk harmful to the State, causing all friends and coworkers in the same building to become "Stirred Up". When Loyalty reaches a level-dependent threshold, this soldier actively spreads praise of the State, causing all friends and coworkers to become "Inspired".
Chance to start arguments a level-dependent percentage; chance for arguments to escalate into fights a level-dependent percentage.
Food consumption increases by a level-dependent percentage.
When Morale is below a level-dependent threshold, this soldier continuously radiates gloom, causing coworkers in the same building to become "Shrouded in Gloom".
Each morning, a chance that varies by level to go back to sleep for a level-dependent number of hours and must be whipped awake.
Sickness chance increases by a level-dependent percentage.
Each morning, a chance that varies by level to go on strike.
Chance to initiate romantic relationship requests a level-dependent percentage.
In conversations, insult and argument chance increases by a level-dependent percentage.
In conversations, insult and argument chance increases by a level-dependent percentage. When Fear reaches a level-dependent threshold, the chance increase becomes a level-dependent percentage. When Fear reaches a level-dependent threshold, the soldier becomes too terrified to lash out, disabling this effect.
Try a shorter name, clear a rarity, or search a mechanic instead.